THE INFLUENCE OF ONLINE GAMES TO STUDENTS ENGLISH ACHIEVEMENTS IN SMA PGRI 4 PADANG

Authors

  • Suci Aulia Ramadhani STKIP PGRI Sumatera Barat
  • Hevriani Sevrika STKIP PGRI Sumatera Barat
  • Elmiati STKIP PGRI Sumatera Barat

Keywords:

Influence, Online game, Achievements.

Abstract

This study aims to analyze the influence of online games to students English achievement in SMA PGRI 4
Padang. This research is motivated by the existence of problems that make students unable to divide their
study time well. This type of research is a descriptive study with a qualitative approach. This study used
questionnaires, interviews and student grade documents as intruments. Researchers used a questionnaire
as an instrument as many as 54 students filled out a questionnaire, and 10 students were interviewed as
data in this study. From the results of the questionnaire, the researcher found 2 influence based on
indicators of playing online games, namely time distortion and obsession with online world games with
the proportion of students who have problems with time distortion (17%) and obsessed with online games
(12%). Meanwhile, based on the results of the interview, the researchers found several problems
including students who were not wise in dividing the time between the learning process in class and
playing online games and the time frequency in playing online games which was quite long from 1 hour a
day, and obsessed with online games because it can benefit them financially and to gain popularity.
Finally, to support the data that has been analyzed, in the results of the data analysis, the researcher
found that only 5 students had a fairly good progress on the English scores for mid-semester 1. So, it can
be concluded that the results of this study online games can have a negative influence on students English
learning achievement at SMA PGRI 4 Padang.

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Published

2026-05-19

Issue

Section

Articles